Gallery 2.1 and vBulletin 3.5.X integration
by
02 Apr 2006
This tutorial will outline the steps needed to integrate your vBulletin 3.5.X and Menalto Gallery 2.1 installations. The original thread located here has become a little too scattered, and since it's original focus was on the Gallery 2.0 and vBulletin 3.0 series, I think it'd be beneficial to start this new thread so that the information is more easily found for the 3.5.X and 2.1 series.
Before we begin, you should be aware that this tutorial assumes that you'll be placing your gallery in the root directory for your forums. My directory structure looks a little like this:
public_html/Vbulletin Files
and
public_html/gallery2/Gallery Files
As long as your gallery folder is located within your root vBulletin directory, this should work just fine.
Step 1:
http://codex.gallery2.org/index.php/Gallery2:Download. Remember to upload the "gallery2" folder INSIDE your root vBulletin directory!
Step 2:
Create a new file containing the following, and save it as gallery2.php:
PHP Code:
<?php
// ####################### SET PHP ENVIRONMENT ###########################
error_reporting(E_ALL & ~E_NOTICE);
// #################### DEFINE IMPORTANT CONSTANTS #######################
define('NO_REGISTER_GLOBALS', 1);
define('THIS_SCRIPT', 'gallery'); // change this depending on your filename
// ################### PRE-CACHE TEMPLATES AND DATA ######################
// get special phrase groups
$phrasegroups = array(
);
// get special data templates from the datastore
$specialtemplates = array(
);
// pre-cache templates used by all actions
$globaltemplates = array(
'gallery2',
);
// pre-cache templates used by specific actions
$actiontemplates = array(
);
// ######################### REQUIRE BACK-END ############################
require_once('./global.php');
// #######################################################################
// ######################## START MAIN SCRIPT ############################
// #######################################################################
$navbits = array();
$navbits[$parent] = 'Gallery';
error_reporting(E_ALL );
$navbits = construct_navbits($navbits);
eval('$navbar = "' . fetch_template('navbar') . '";');
// #######################################################################
// ###################### Begin G2 INTEGRATION CODE ######################
// #######################################################################
$data = runGallery();
$data['title'] = (isset($data['title']) && !empty($data['title'])) ? $data['title'] : 'Gallery';
function runGallery() {
global $vbulletin, $userinfo;
require_once('/home/paranorm/public_html/gallery2/embed.php');
$data = array();
// If it's an anonymous user, set the g2 activeUser to null
$uid = $vbulletin->userinfo['userid'] = 0 ? '' : $vbulletin->userinfo['userid'];
// initiate G2
// You need to edit the following 4 lines to suit your VB3 & G2 installations
// This is set up for an install that looks like:
// public_html/VB/<vb files>
// public_html/gallery2/<gallery2 files>
// and also setup for a VB3 template name of 'gallery2'. If you have any
// differences, make those changes here!
// You might need to change 'loginRedirect' if you have your VB3 setup to
// where index.php is not the root page of VB3... Like if you've changed it
// to forums.php or something of the like.
$ret = GalleryEmbed::init(array('embedUri' => '/gallery2.php',
'g2Uri' => 'http://www.paranormalis.com/gallery2/',
'loginRedirect' => 'index.php',
'activeUserId' => $uid));
if ($ret)
{
if ($ret->getErrorCode() & ERROR_MISSING_OBJECT)
{
// Check if there's no G2 user mapped to the activeUserId
$ret = GalleryEmbed::isExternalIdMapped($uid, 'GalleryUser');
if ($ret && ($ret->getErrorCode() & ERROR_MISSING_OBJECT))
{
// User not mapped, create G2 user now
// Get Arguments for the new user:
$args['fullname'] = $vbulletin->userinfo['username'];
$args['username'] = $vbulletin->userinfo['username'];
$args['hashedpassword'] = $vbulletin->userinfo['password'];
$args['hashmethod'] = 'md5';
$args['email'] = $vbulletin->userinfo['email'];
$args['language'] = $vbulletin->userinfo['lang_code'];
$args['creationtimestamp'] = $vbulletin->userinfo['joindate'];
$retcreate = GalleryEmbed :: createUser($uid, $args);
if ($retcreate)
{
echo '<HR>line: '.__LINE__.', Failed to create G2 user with extId ['.$uid.']. Here is the error message from G2: <br />'.$retcreate->getAsHtml();
return false;
}
$ret = GalleryEmbed::checkActiveUser($uid);
if ($ret) {
print $ret->getAsHtml();
return false;
}
}
else
{
echo '<HR>line: '.__LINE__.', G2 did not return a success status. Here is the error message from G2: <br />'.$ret->getAsHtml();
return false;
}
}
else
{
echo '<HR>line: '.__LINE__.', G2 did not return a success status. Here is the error message from G2: <br />'.$ret->getAsHtml();
return false;
}
}
// user interface: disable sidebar in G2 and get it as separate HTML to put it into a block
//GalleryCapabilities::set('showSidebar', false);
// handle the G2 request
$g2moddata = GalleryEmbed::handleRequest();
// show error message if isDone is not defined
if (!isset($g2moddata['isDone'])) {
$data['bodyHtml'] = 'isDone is not defined, something very bad must have happened.';
return $data;
}
// die if it was a binary data (image) request
if ($g2moddata['isDone']) {
exit; /* uploads module does this too */
}
// put the body html from G2 into the xaraya template
$data['bodyHtml'] = isset($g2moddata['bodyHtml']) ? $g2moddata['bodyHtml'] : '';
// get the page title, javascript and css links from the <head> html from G2
$title = ''; $javascript = array(); $css = array();
if (isset($g2moddata['headHtml'])) {
list($data['title'], $css, $javascript) = GalleryEmbed::parseHead($g2moddata['headHtml']);
$data['headHtml'] = $g2moddata['headHtml'];
}
/* Add G2 javascript */
if (!empty($javascript)) {
foreach ($javascript as $script) {
$data['javascript'] .= "\n".$script;
}
}
/* Add G2 css */
if (!empty($css)) {
foreach ($css as $style) {
$data['css'] .= "\n".$style;
}
}
// sidebar block
if (isset($g2moddata['sidebarHtml']) && !empty($g2moddata['sidebarHtml'])) {
$data['sidebarHtml'] = $g2moddata['sidebarHtml'];
}
return $data;
}
// #######################################################################
// ####################### End G2 integration code #######################
// #######################################################################
eval('print_output("' . fetch_template('gallery2') . '");');
?>
(or download the attached gallery2.php)
Step 3:
Find and edit the following code to suit your site setup:
PHP Code:
require_once('/home/paranorm/public_html/gallery2/embed.php');
and
PHP Code:
$ret = GalleryEmbed::init(array('embedUri' => '/gallery2.php',
'g2Uri' => 'http://www.yoursite.com/gallery2/',
'loginRedirect' => 'index.php',
Save and upload the file to your root vBulletin directory.
Step 4:
Create a new template in your style manager called gallery2 containing the following:
HTML Code:
$stylevar[htmldoctype]
<html dir="$stylevar[textdirection]" lang="$stylevar[languagecode]">
<head>$headinclude
$data[headHtml]
</head>
<body>
$header
$navbar
<table class="tborder" cellpadding="$stylevar[cellpadding]" cellspacing="$stylevar[cellspacing]" border="0" width="100%" align="center">
<tr>
<td class="tcat">Gallery</td>
</tr>
<tr>
<td class="alt1">$data[bodyHtml]</td>
</tr>
</table>
$footer
</body>
</html>
And that's basically it! Your gallery should now be accessable via www.yoursite.com/gallery2.php or www.yoursite.com/forums/gallery2.php (depending on how you have it set up).
You can achieve further integration by using johnmont's plugins which will:- Delete users from the Gallery when you delete them from the vBulletin control panel.
- Update user information in the gallery when they change their information in the User CP.
John has given me permission to post them The attached gallery-plugins.xml file will create two new plugins called Delete Gallery User and Update Gallery User. You'll need to edit both of these plugins after installation and change
PHP Code:
require_once('/home/paranorm/public_html/gallery2/embed.php'');
(it's the very first line in both of them) to match your site setup.
Hopefully this tutorial sparks a little more interest in this area and we can get some additional people contributing solutions to achieve tighter integration :banana:
As the integration progresses, I'll update this thread to keep everything together and accessable.
Enjoy!
|